I don't know how I forgot to post this link. Nevertheless, here it is; a little synopsis of who he was in real life.
For anyone wanting to watch the memorial service, the link to it can be found here.
Hawkeye_7's sons can be seen exactly 40:00 minutes into the video. Agressor7 standing in the center giving his speech, and Falcon_7 standing to the left.
As you heard in the previous post, Hawkeye_7's ALS was getting worse. So as a consequence, our owner had to shut down the server for good. On this day, March 3rd, Hawkeye_7 did pass from his ALS. Him and the family were prepared for this however, so he passed in his sleep without pain nor discomfort. Thank you all that helped him in making this server as great as it was.
we're running Technic Attack Of The B-Team for awhile
(it may look offline through normal minecraft)
Due to the cost of running 2 servers, ChildsCraft is voting on which server to keep up and running.
Or: Why Microsoft paid $2.5 billion to become a PS4, iOS, and Android game-maker.
In an alternate universe, Microsoft's $2.5 billion acquisition ofMinecraft maker Mojang today looks very different. In that universe, Microsoft follows historical form and announces that, henceforth, all Mojang projects and future versions ofMinecraft will be exclusive to Microsoft platforms: Xbox consoles and Windows PCs, tablets, and phones.
In that alternate universe, a lot of new people would be taking a good hard look at those Microsoft platforms today, especially the millions of parents with Minecraft-obsessed kids. It's been noted for years now, but it's worth pointing out again that for an entire generation of kids Minecraft is the new Lego; less a mere video game and more a wide-ranging platform for connected creativity and self-expression. If Microsoft controlled the only ways to access that Minecraft platform, millions of people would come along for the ride, even if they grumbled loudly about having to switch devices to do it.
That's not what happened, though. Instead, for the first time in its long history of game publishing, Microsoft is going to begin making games directly for competing hardware platforms. As the company said in its press release today: "Microsoft plans to continue to make Minecraft available across all the platforms on which it is available today: PC, iOS, Android, Xbox, and PlayStation."
This is a pretty unprecedented move for a major gaming platform holder (i.e. a console/OS maker), as unexpected and momentous as if Nintendo started to make games for the iPhone. After Microsoft purchased Rare in 2002, for instance, games like Perfect Dark Zero didn't show up on the Wii. After Microsoft purchased Lionhead Studios in 2006, it didn't put out a Macintosh version of Fable II.
True, Microsoft Game Studios did publish a few games for Nintendo handhelds, but there wasn't a competing Microsoft handheld console at the time to make this an obviously self-defeating move. Microsoft as a whole has gotten a bit less iron-fisted with its exclusive applications as well, recentlybringing its Office suite to iPads and allowing Skype to remain on competing platforms like OS X, iOS, and Android following its 2011 acquisition (it should be noted, though, Skype is available on Xbox systems but not on Sony's PlayStation line).
Still, this is new territory in the gaming space: a console maker allowing its wholly owned property to exist on competing hardware. The whole notion goes against the very idea at the core of the long-running console wars, where internal first-party developers make games to attract players to one particular walled garden over another (and rope third-party publishers into the exclusivity act along the way).
So why not make Minecraft the Microsoft exclusive to end all exclusives? The first reason might be the game's legacy. Minecraft is already well established as a famously platform-agnostic game, playable on everything from Ubuntu Linux to the Sony Xperia Play. Many Sony fans no doubt want a version ofHalo on their PlayStation, but they don't really have a right to expect it given the franchise's history.Minecraft is different in this regard.
While Microsoft could slowly choke off the existing versions of the game through a lack of updates and support, that's not a move that would exactly engender a lot of goodwill among the fans of its latest acquisition. And while many players would no doubt move over to Microsoft's hardware just to playMinecraft, many others would stay locked in to their existing platforms for other reasons and simply curse Microsoft for denying them access to one of their favorite gaming pastimes.
On a purely financial level, it might be in Microsoft's best interests to allow Minecraft to continue to exist outside of the Microsoft ecosystem. Since last year, Mojang recently launched Minecraft Realms, a $13/month hosted server service that now belongs to Microsoft. Keeping the base of players for that service as wide as possible is a good way to turn a game that's often a one-time purchase into a continuing revenue stream.
And who knows what other monetization plans Microsoft has up its sleeve. Plenty of Minecraft servers currently fund themselves by selling advertising or cosmetic items to their players. If Microsoft is planning on taking a cut of those kinds of sales, or offering its own customized items as paid DLC (and there's no indication either way on this), it would also make sense to encourage as wide a player base as possible to spend money on these things.
While Microsoft has promised Minecraft will continue to be available on all sorts of platforms, it has left some wiggle room regarding sequels and derivative products. We've already heard some speculation from worried fans that Microsoft will force a Minecraft 2 on the world as an Xbox/Windows exclusive, despite the fact that the ever-evolving original game is in little need of a formal "sequel."
That might be a simpler way to transition the franchise to Microsoft's control than trying to put a cork in the game's existing wide-open genie bottle. While Microsoft says it plans to "maintain Minecraft and its community in all the ways people love today," plans can change. Many are justifiably suspicious that Microsoft would spend $2.5 billion on a game studio that will continue to help make money for Microsoft's competitors well into the future.
We may look back on today as the day that Microsoft began the Sega-style realization that using exclusive games as a way to sell gaming hardware was less profitable than simply making popular games for a wide variety of other platforms. Or we may see today as a historical aberration; a multi-platform acquisition that was too large and well established to lock down in a small walled garden. Either way, Microsoft's path as a new game publisher on PlayStation, Android, iOS, et al is definitely uncharted territory.
The past week has proven to be one of the most important periods of change in the history of Minecraft. If you aren’t already aware, the Bukkit, Spigot, and Cauldron teams received DMCA notices, forcing them to stop serving downloads. As of now, CraftBukkit’s download links have been taken down for all versions – old and new. Spigot and Cauldron (aka MCPC+) were also forced to remove their public download links, essentially preventing tens of thousands of people from updating or starting a server. The reason behind the notices and whether they were justified or not is beyond the scope of this article. Instead of dwelling on what has already happened and cannot be changed, let’s look forward to what might come of these events.
See the official response from Mojang here, response from Spigothere, and Cauldron here.
Sponge and the SpongeAPI are a new platform for running a Minecraft server. Sponge aims to provide a Bukkit/Spout-like API for plugin developers on top of Forge. By doing so, they hope to maintain compatibility with Forge mods and make it easy for Bukkit developers to port their existing plugins over to Sponge. Sponge itself is being led by a number of important and experienced figures in the Minecraft modding and development community, such as sk89q of WorldEdit, Zidane of Spout, AbrarSyed of MinecraftForge, and countless others. Sponge is a promising new project and our best opportunity to move forward from Bukkit, improving on existing developments and leading to a better future for Minecraft servers. Sponge is not ready for use yet, but their team is working hard to make it available as soon as possible.You can check out the project on their website, as well as the SpongePowered GitHub page.
What do I do in the meantime?
Since Sponge is not ready for use yet and you undoubtedly want to continue keeping your server open to your players, the question becomes – how can you keep your Bukkit server open and support Minecraft 1.8? There’s no official Bukkit version for 1.8 yet, however, you can use the latest versions of Spigot to allow both 1.7 and 1.8 clients to connect to your server. This means that 1.8 features won’t work, but your loyal players will still be able to join your server and your existing Bukkit plugins will continue working. Switching to Spigot 1.8 is very easy – just check out our previous post’s instructions.
Will you keep up with Spigot’s new binary patch system?
Yes, and the latest updates are already available under the “Spigot (Latest)” option in Multicraft! We’ve already built the new update system into our backend to allow us to provide timely and automatic updates for Spigot. This means that you’ll have access to the latest version of Spigot within an hour of its release.
What about Cauldron and 1.8?
Unfortunately, the Cauldron project has been discontinued for good. Forge will continue development through Minecraft 1.8, but the last version of Cauldron will be for 1.7.10. Furthermore, Cauldron downloads are not available anymore due to the fact that it contains code from Spigot (and Bukkit). The team here at CubedHost will work to add Forge alternatives to Multicraft in the coming days, and we’ll ensure that Forge 1.8 is available immediately after release. Once Sponge is ready for use, it should be a viable replacement for Cauldron; however, it’s very likely that existing Bukkit plugins will not work with Sponge.
NEW ON CHILDSCRAFT! Attack of the B-Team is another modpack designed by the Technic team, the same guys renowned as the creators of Tekkit and Hexxit.
It was designed with crazy science at its core. If you think its just another new updated version of Tekkit - you're wrong.
This is not the Minecraft you are used to. As soon as you enter the new game world you may be faced with strange looking trees, zombies with fancy hats and you'll find yourself able to morph into any mob that you kill. Even take a rocket to the moon! Really!
Attack of the B-Team Wiki